So this is me on Second Life, at least today. It’s like a Sims game, except online and using real people and real corporations – Coca-Cola, Intel, etc. The thing in my hand is a Celtic sword, which I’m carrying around because, well, I found it and I liked it. It also has started a few conversations.
I’m keeping my name secret here for the moment, because I’m still checking out the creep factor. So far mostly good, although a couple of guys I passed speaking Spanish clearly used a word most women don’t want in their earshot. The rest of it I couldn’t make out, which is a shame, because I was asked more than once if I spoke Spanish. Someone else was looking for speakers of Polish, and another person today claimed to be Italian. Since we’re all lurking behind servers and avatars, it’s hard to tell.
So far the art galleries are quite impressive, the interface and options even more so. You need WAY heavy graphics capability to run this. I’ve made a couple of friends, learned what the “paper” gesture is for and collected loads of free stuff. And I’m really sorry about the robot armadillos I ran over while I was learning to drive.
This post originally appeared on ourMidland.com, the online home of the Midland (MI) Daily News. Republished with permission.